19 Jan skyrim aim fix
**NOTE: you need to set the HAVOK values to fix physics issues. Added a new switch "Enemies Do Not Dodge like Ninjas" in the "Aiming Control" MCM-section. This option will dynamically appear inside the MCM-sections 'Aiming Offsets' for archery and magic to provide quick reactivation. Just a recommendation, rather than a requirement. 2. My character (as in, the Dragonborn) tracks when aiming in third person. Please read later to meet more performance and compatibility features related to this mechanism. Please understand that even despite the logic is working 100%, the papyrus may not send the appropriate event to AIM FIX mod at the moment when the auto-switch must be triggered. This actions no need to be performed in case if you are activating all mods at once by loading a clean save or starting a new game. Bug Fixes. You have permission to translate additional notifications and dialogs of .pex files using xTranslator.3. Learn how to make the archery in Skyrim feel much more like real archery and medieval combat. So nothing compicated, you can change this value any time. Writes into DSerArcheryGameplayOverhaul.esp Global: DSerMCM_BowCamera, DSerMCM_BowCrosshair. This patch does not require "esp" slot. Please use your mod manager's mods list (not plugins list) and place/activate them in appropriate order: The powerful open-source mod manager from Nexus Mods. So in MCM you need just find the swapped factor value to make the crosshair to be pointed on that fall point on the opposite side. [+] New option "Tweaks for Archery Gameplay Overhaul" - available only if AGO is installed. In Skyrim's main menu: load you saved game and the AIM FIX will absorb new stealth meter postition. Consequences: aiming offsets and camera settings (if present) will no longer apply on attack action. Don't use it along with AIM FIX Lite! As you may saw in the Tutorial movie, the 10 steps distance from a target during the calibration process offered as the most suitable distance to cope with all ranges when the auto-aim assist … You can … Most of the camera settings was renamed and placed in more appropriate order. Enabling this option may be useful during learning how AIM FIX works. "Crosshair: Show while Hovering on Objects" option will become grayed out (inhibited) until you enable the "Process Crosshair Hovering Event" again. [*] Fixed position recovery of a custom UI's stealth meter position after settings reset and in-game uninstall (discovered thanks to Psyphie). Note on iHUD + SkyHUD + Customizable UI Replacer + AIM FIX compatibility: 4. For arrows and bolts it allows you to make a more inclined flight trajectory. heal of flames). By this, I mean that when I have a weapon drawn, whether a bow or a sword, when looking up and down in third person the torso of my character follows. [+] Auto-ON for 1st Person Archery - activates the aiming assist tweaks as soon as you stand on foot with a bow/crossbow equipped in 1st person view. When stealth meter is below the regular crosshair will be shown at the center (if it enabled too). It's almost the same in 1st person. Ingame AIM FIX uninstallation function works 100%, reliable as a rock, but even if you have a skill to perform saved game cleaninig, please always remember, that the risks of using such utility will always remain. [*] Fixed 1st/3rd person auto-switching (discovered thanks to DireCerf): the some auto-switches didn't triggered if player was started spamming the attack button to initiate weapon draw. Skyrim Script Extender (SKSE) by Ian Patterson, Stephen Abel, Paul Connelly, and Brendan Borthwick (ianpatt, behippo, scruggsywuggsy the ferret, and purple lunchbox) Current classic build 1.7.3: install via steam - installer - 7z archive (readme, whatsnew) Current SE build 2.0.19 (runtime 1.5.97): 7z archive So I took the time and fixed it for you and brought it here. README is inside. Third Person Aiming Animation Glitch (with mods) - posted in Skyrim Technical Support: Hello, I am looking for help to solve an animation bug that I am experiencing in Skyrim. For inexperienced players it's recommended to enable them all. This will not affects the archery offsets. There are categories in your inventory in Skyrim, but these categories are still too vague. [+] Look Down Pitch Zoom - Distance of the camera when aiming below. [+] New option "Process Animation Events" - disabling this hook will cause AIM FIX to stop capturing and processing animations events to suit needs of some another mod, if you consciously want it. Fixed issue when the enabled by the user "Lock Wheel Zoom when Ranged" option (Ranged Activity) stopped working after the "Minimum" and "Maximum Zoom (Distance)" was changed by user in General Settings. Provides opportunity to have separate 3rd person option view for magic simultaneously along with 1st person view for archery. [+] Swap Side Feature: no need to re-adjust all aiming offsets for an opposite side - there only one global setting called "Swap Side Horizontal Increment" (see the MCM section - Aiming Offsets). [*] Aiming offsets: fixed multiple jumping between two points thanks to the crosshair anti-twitching feature. Skyrim SE. [*] The rest exploration settings are the same as they was in old mod (3PCO++) but now they resorted and renamed. louise tagg Posts: 3394 Joined: Sun Aug 06, 2006 8:32 am » Sat May 26, 2012 7:00 pm . Don't use it along with AIM FIX Lite! Warchief Armor. Powerful compatibility controls: any part of functionality can be disabled at will; built-in compatibility with, NPC accuracy degree control: enemies become more/less sniper or squint-eyed :). Now it works better. [+] Melee Camera for Left Handed Magic - duplicates the one in the Ranged Activity section since this parameter is global and related to Melee/Ranged toggle. (Or helpful!) [+] Auto-ON for 1st Person Magic - activates the aiming assist tweaks as soon as you stand on foot with a spell/staff equipped in 1st person view. I recently added the "longer-range archery" line to the Skyrim Prefs file, but haven't had any problems with it until now. Currently forced crosshair during hovering is always active and not have an option to disable this behavior. Arrows from 3rd person still go to the upper right. Our focus is to create a co-op like experience for about 2-8 players, not an MMO. Inhibits all crosshair toggling functions of iHUD mod (regardless of whether they are enabled in MCM or not) to make iHUD work with AIM FIX. [+] 3rd Person Camera: Sneaking Zoom - replaces regular camera zoom value during sneaking. As a ranger needs a more flexible camera to make a silent shot in 3rd person, so there is more sneaking camera controls: [+] 3rd Person Camera: Sneaking Horizontal - replaces regular horizontal camera position during sneaking. (1:17)2. 2020.02.19. [*] Horizontal camera posotion tweak: position of the melee camera is initially swapped to center despite the actual horizontal value in the MCM is 50 (same as the exploration camera). Improved the auto-switching mechanism (1st/3rd person): reduced possibility of unexpected auto-switch - it's zero now. [*] Fixed minor error appeared in the papyrus logs for smoothcamerafollow.psc: "error: (00000014): cannot fetch variable...", discovered thanks to masal57. The few number of bugs/limitations listed also leaves me to the conclusion of just using 3CPO + AIM FIX Lite which leaves me with +2 esp and really hurts in my case as I'm already reaching the modlimit. The fix is a simple INI tweak that you can get either with BethINI, or just by manually doing it according to the STEP guide. 2.7. Provides total control over the crosshair position for archery and magic to match the hit point shift caused by the custom animations and mods. You can find such option called "Stealth Meter Lock (Custom UI)" in each MCM activity section (it's duplicated for Exploration, Ranged and Melee). [+] New option "Reveal Advanced Compatibility Menu" - activates hidden MCM-section - 'Advanced Compatibility' next below General Settings. [+] Custom UI Stealth meter handling: on first load AIM FIX will "absorb" custom stealth meter's position coordinates (usually lowered). after equipping in favorites/inventory menus). There must be a way to fix this, right? The Skyrim.ini tweak itself is in the video description. So, if this option is enabled along with the "Auto Switch 1st Person View" then the 1st person switch works only for archer (option label will change dynamically). After that save the game and exit from Skyrim to desktop. Also the enabled aim assist is making the projectiles to fly on a surrogate trajectory straight to the crosshair at any aiming angle, even if the target is too close. - Disable the "Show while Hovering on Objects" option for each Activity. 1.4. Note that these changes are considered safe, unlike some other Skyrim.ini tweaks. When the attack button is released during … [+] MCM section - Exploration Activity (no weapon/spell drawn/equipped - ex. AIM FIX mod will automatically disable this switch as soon as you disable the "Crosshair: Show while Hovering on Objects" option for all Activities to lighten the script load a bit. Does this ony afefct to first person? [+] MCM: individual camera and crosshair settings now categorized by the Activity profiles (previously known as the camera profiles): Exploration Activity (no weapon/spell drawn), Ranged Activity and Melee Activity. Affects both enemies and followers at once. Immersive HUD (iHUD) + SkyHUD + Customizable UI Replacer, etc). So, I force into 1st person for anything ranged, then resume 3rd person for close-quarters and normal play. So, you will loose realism but get a good crosshair. Additional note for better understanding how it works: right handed magic offsets now will apply instantly on eqip (before the attack). Thank you very much for reading this changelog, I hope it helps you to build a whole picture of new possibilities you get with the AIM FIX. Unfortunately, there is no similar setting for third-person view. [*] Option "Stealth Meter Lock (Custom UI)" removed and replaced by different option (in the new MCM-section "Advanced Compatibility") since it now has a different purpose (more details down below). I tested this on the targets in Solitude, no mods, no .ini tweaks. [+] Swap Side Feature: camera is switching between two or three positions: left (initial) < center (optional) > right (opposite). Note 3: 1st person horeseback archery and magic currently not supported. [+] New toggle option "Crosshair: Show during Hovering on Objects" - individual switch for Melee Activity to dynamically display the hovering crosshair. AIM FIX - total control over the crosshair for archery and magic. You can find the exact values you need to change in the STEP guide. Unless there's a similar fix to that which fixes the problem? "Sheathed"): [*] Horizontal camera posotion tweak: position of the exploration camera is swapped to center by default despite the actual horizontal value in the MCM is 50. AIM FIX mod (known earlier as 3PCO++) is a fork-project based on 3PCO mod which has evolved into a new mod but still contain a Smooth Camera Follow feature under permission of honorable Watang (3PCO mod author). I'll keep the mod though it seems great ! Subsequent game reloads will be without delay. Actually it's become easy to understand when you try to toggle stealth meter switches in different combinations. Have an enjoyable playthrough ;). You still be able to perform a wheel zoom in other Activities. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Aim for the head, always. I recommend to minimize or set the tilt up parameters to zero (see the tutorial video on the mod page). It's just an initial tricky setup which will provide a swap side functionality as soon as you assign the swap side hotkey. [+] Zero All Archery Offsets - reset archery offsets (fill with zeros). May be convenient to use as reminder while searching for appropriate aiming offsets. Note 2: Currently 3rd person magic on horseback is not implemented yet until good animation mod will appear on Nexus. When enabled, initially hidden crosshair will be temporarily forced to be shown during hovering on interactive objects (chests, items, NPC's, etc). Fixed issue when the Smooth camera follow for the ranged activity not always worked as smooth as for melee or exploration. [+] Side Swapped Factor - this parameter is global so it duplicated from the Aim Offsets Archery. [+] Ranged NPC Accuracy Degree - Accuracy percentage of NPC ranged attacks. You have permission to translate < language.txt > files and must present a translated file to author (by the forum's personal message).2. This feature currently supported for "Smooth Camera Follow" and "Crosshair: Show while Hovering on Objects" options related to Exploration, Ranged and Melee activity. Example for windows defender can be ... Helgen Reborn adds a lengthy questline with the aim of rebuilding Helgen. NOTE (Second Fix) – Rest the controllers on a table for a few seconds. In MCM: before installing the custom UI, in any activity MCM-section please do enable "Stealth Meter Lock (Custom UI)" MCM option - this will make the AIM FIX to absorb custom stealth meter postition at next game load. It's interesting and useful not only for those who uses the AIM FIX mod, since you can find there a section on 3rd person camera adjusting for the best accuracy. TUTORIAL movie: Skyrim Aiming Accuracy (Crosshair Fix) Tutorial [*] Crosshair toggling: when stealth meter is set to be below via MCM it now centered horizontally (position is similar to SkyHUD mod even if it not installed). Internal game parameters of such NPC dodging behavior being absorbed on first mod init and reverted back upon in-game uninstall. Our sens converter will do the rest. I personally use 3rd person also, with my camera 45 degrees of axis (It's really far to the right) and this mod makes it so that my arrow shoots where I point it (and yes gravity still exists). SkyHUD, Customizable UI Replacer, etc). In this tutorial, I'll show you how to disable the crosshair and compass. Page 1 of 13 - [FIX] To anyone who experiences low framerates, FPS drops in Skyrim: SE - posted in Skyrim Special Edition Discussion: So, to begin with Ive been experiencing very low framerates for no reason what so ever, ie. [+] New option "Process 'Toggle POV' Key" - disabling this hook will cause AIM FIX to stop capturing and processing the camera view change event ('Toggle POV' control) to suit needs of some another mod, if you consciously want it. [+] Aiming offsets: now if you playing as a spell-blade then the magic offsets will apply even during the melee activity. Center position can be excluded (switched off in MCM) individually for each Activity. Customizable UI Replacer (if you prefer it too), 6. iHUD compatibility patch for AIM FIX (from AIM FIX download page). Added a new switch "Auto Switch 3rd Person View: Magic Only" in the "Ranged Activity" MCM-section. Practice moving back and forth through the dummies, aiming for headshots every time. All rights reserved. Now the crosshair can be switched dynamically in according with each of the Activity setup and it supports custom UI's stealth meter position. Check Out This Mod . < > Showing 1-5 of 5 comments . [*] Aiming offsets: improved handling of magic offsets. Functionality remains the same - in upper left screen corner will appear status messages about aiming offset coordinates, equipped weapon/spell, etc. Note on installating a custom UI mod on a saved game whene the AIM FIX is already active: 1. When enabled, prevents enemies from instant strafing like some 'ninja-surfer' when you try shoot them, even from the back (vanilla behavior). Skyrim Mods - ARROW to the KNEE PUNISHMENT Mod ! But after hours of searching, I could not really find a valid mod or ini tweak for SSE that really seems to work. Changes from AIM FIX v2.0 (2018-12-08) to AIM FIX v2.1 (2018-12-30): [*] Optimized scripts: reduced number of hooked controls and game events to slightly reduce the script load. Also when enabled, the "Auto Switch 3rd Person View" option will be disabled. It is a more suitable magic combat mechanic considering that AIM FIX mod currently is not recognizing combat/non-combat spell type. Log in to view your list of favourite games. [+] Swap Side Feature: side will not be swapped by a hotkey during the activity having horizontal camera position too close to center or zeroed (-29..0..+29). [*] Fixed the duplicated crosshair dot of custom UI during sneaking (the crosshair dot was getting brighter). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. at Helgen cave entrance I had 30 FPS, at this moment I couldnt believe this WTF?! README contains instructions on necessary AIM FIX settings and load order. Papyrus limitations on auto-switching: situations when camera may do not auto-switch to desired camera view still possible due to Papyrus run-time engine. This is a just a basic performance type of mod. To see examples of how it works in vanilla and then with Proper Aiming see the video at the end of description. Currently it has options to control the custom UI mods and Archery Gameplay Overhaul. Whenever I prepare to shoot an arrow in first person the bow is aimed diagonally upward and the arrow trayectory is also affected. You should know that this is not a fix-it-all kind of mod. For example, bandits vanilla accuracy is 84, can you believe it? AIM FIX - optional lower camera height setting slider limit. Log in to view your list of favourite games. Permissions and rules for mod translators: 1. Consequences: aiming offsets and camera will no longer apply on crouch, stand up, draw/sheathe weapon, horse mount/dismount, that may bring the activity in undetected state and thus you will get wrong camera and crosshair until you perform other actions to update the activity state. Default FOV value = 70.59 is recommended as the best for 16:9 screens (no distortions). The bow points backwards when I aim it straight down (0:27), and when I aim like 30-45 degrees down, the bow points downwards. [+] Auto-ON for 3rd Person Magic - activates the aiming assist tweaks as soon as you stand on foot with a spell/staff equipped in 3rd person view. Many people claims that Disable Auto-Aim and other simple solutions do not work for them. It sould not happen because vanity must be controlled by other camera mod (like 3PCO) or by INI-settings. Original Creator of this was Funkonaut on LE - Was broken and people had to fix it on their own Unauthorized SSE Port was done by Wilmil1219 on SE - Still broken after porting and offered no fix, so people fixed it from the instructions on the LE & SE versions. The mod should also fix that but I'm not 100% sure. Value of 100 means that all NPCs become a headshot-snipers, otherwize zero means that they become squint-eyed ;) but they still be able to make 1..2 hits in 10 miss. Please remember: it will also affect the angle of the spells projectiles flight. [+] Improved stability on mod initialization (first load): added 4 seconds delay before AIM FIX become fully functional to reduce papyrus runtime stress during loading a clean save with a bunch of mods. 2.4. When the "Stealth Meter Lock (Custom UI)" is disabled (means unlocked) the stealth meter dynamic lowering/centering become available individually for each activity. 3rd/1st person camera switch via mouse wheel will become instant. [+] New toggle option "Crosshair: Show during Hovering on Objects" - individual switch for Ranged Activity to dynamically display the hovering crosshair. [+] Aiming offsets: exclusive feature of the AIM FIX mod (crosshair fix) now has an advanced offsets applying mechanism with the crosshair anti-twitching. You can control other mods settings by overriding its settings to prevent conflicts. So nothing compicated, you can change this value any time. Left handed spells will apply during dual fire attack as soon as the right attack button is released. For some cells, it may be necessary to toggle clipping (console command tcl) to reach certain areas.For information on unused content in general, please see the related page. Tip on finding the apropriate value for the swapped factor when auto-aim assist is disabled: When you already have nicely adjusted apropriate offset on initial side do fix the aiming angle (don't move mouse) at the target point and swap the camera to the opposite side using a hotkey. Of course the performance will not increase drastically, but it's a more logical way to manage unused features. [+] New toggle option "Crosshair: Show during Hovering on Objects": works only when the crosshair was initially hidden individually for specific activity. Should also FIX that but I fixed some potential code errors ) just an initial tricky setup which will a... - Defines size of the attack buttons during a dual charge/cast will the. The method to the scripts is not so strong it for you and it! Knight almost perfectly any of the camera features included and its functions will be ignored until you Disable this may. Necessary AIM FIX Lite - Chinese translation by leochan125, AIM FIX Lite - small fixes optimizations! For third-person view work at all, but very few are offering features offered by the Elder Scrolls Skyrim! Parameter is global so it 's become easy to understand when you try to update if everything working well you... And it supports custom UI mod on a known camera mod ( like 3PCO translate additional and. 'Aiming offsets ' for archery and magic at Skyrim Special Edition patch ; 0.5.4.1: now... Customized UI mod ( e.g of distance to avoid melee attacks interrupt skyrim aim fix just a basic performance of... Crosshair toggles is included 3PCO ) or by INI-settings '' - available only if AGO is installed -! 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